
Team Fights – Try and push an enemy towards your team and away from their allies to start things off.This will knock them up a third time, allowing for you and your allies to finish them off without offering any opening for escape or resistance. Follow up with a quick Sun Ray Fist to prolong their stun and deal additional damage before activating 212 Axe and ripping through them with normal attacks. Solo Fights – Charge into an enemy with Tornado Fist to push them into dangerous territory and into a wall if able.Not only is the ability powerful when activated, it additionally grants additional damage to Wiro’s abilities and normal attacks. Take levels of Sun Ray Fist whenever possible.While Tornado Fist is a strong initiate, 212 Axe is too central both to Wiro’s damage output and control to be delayed. 212 Axe should always be focused over Tornado Fist.This allows him to easily disable the entire enemy team in fights if given time to charge, making it a very powerful tool in battles. Large Ultimate – As Wiro charges Sun Ray Fist, its area of effect grows.In addition, Sun Ray Fist beefs up Wiro’s attacks and abilities passively with additional damage. 212 Axe is very spammable and allows for rather impressive amounts of damage. Offense/Defense Balance – Despite his labeling as a tank, Wiro is able to build offensively and deal quite a bit of damage to the enemy team.Each of these abilities has some sort of area of effect as well, making them exceptional tools for team fights. Loads of Crowd Control – With two knock ups, a push, and a slow in his kit, Wiro can completely lock down foes in fights.


With the Sacred 212, Wiro can pull himself back up from the brink, returning to battle and remaining a constant force on the battlefield. He possesses large amounts of crowd control, with which he can lock down heroes and set up fights for his team.

Wiro is a strong tank/warrior hero who can rush into enemies and tear them apart with his mighty aze.
